
Weapons and armour can be sold, but not bought in the game’s shop. Loot drops depicted as cards are a nice touch - and a sign of Gameloft trying to tap into the current zeitgeist - while the mechanics by which your loot is Fused and Evolved would work admirably in an RPG with more depth.

Missions are bite-sized five minute romps, and after three or four I was skipping through the preceding vocals and text explaining the justification for your bounty hunter's adventures, as they all started to blend into one another. But before too long, more currencies than those found on the Foreign Exchange will need to be worried about, grinded for, saved and spent, forcing gameplay and story into supporting roles.

Shiny is definitely one thing Gameloft does well, and DH5 is a great looking game. The first couple of levels will guide players through a tutorial of all the lovely, shiny things at their disposal. There are some great free-to-play models - Hearthstone: Heroes of Warcraft is a brilliant example - but DH5 feels like an evolution that's culminated in a very functional and efficient skeleton one devoid of any real meat, and designed with a very obvious purpose in mind. With the Dungeon Hunter series starting out as a paid and half-decent mobile option for action-RPG fans, the switch to free-to-play in the third entry was a telling sign of the times. But if you glance back at that subtitle above, you'll see that I've shown my hand far too early to make good on any such contrivance, so I'll just dive straight in. Originally I was planning to start this review by comparing Dungeon Hunter 5 to a beautifully ornate treasure chest - such as the ones found in-game at the end of a successful mission or the ones you can spend various hard earned currencies on opening - and asking readers to join me on a journey to discover what treasures, if any, lay inside. So with that out of the way, let's get on to the main task at hand.

As they say, let the haters hate plus I'm far too vain to allow myself to get lost in that sort of crowd. I'm not a Gameloft hater I'm a lover of good games - and there's a big difference.
